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Pro: $30/month, 4,800 credits/month; annual typically 20% off.
Paid plans unlock higher limits and subscriber-only features like WAV & stem exports.5
How Udio credits work (and what a song really costs)
Credit math cheat sheet
| Action |
Outputs |
Credits used |
Credits / song |
| Create / Extend / Remix / Inpaint / Edit (32s) |
2 songs × 32s |
2 credits |
1 |
| Create / Extend (u-130 ≈ 2:10) |
2 songs × ~130s |
4 credits |
2 |
Tip: Standard 1,200 credits ≈ 600 u-130 songs/month (≈ $10 ÷ 600 ≈ $0.0167 per song). Pro 4,800 credits ≈ 2,400 u-130 songs/month (≈ $30 ÷ 2,400 ≈ $0.0125 per song).
Credit math trips people up—because Udio generates two versions per click. Here’s the clean, “no confusion” breakdown.
Spend: Every Create/Extend/Remix/Inpaint/Edit makes two songs.
Back-of-napkin cost per 2-minute song (one of the pair):
-
Standard ($10 / 1,200 credits) → 1,200 ÷ 2 = ~600 songs (130 s each is 2 credits/song) → ≈ $0.017 per 32-sec or ≈ $0.017×4/2 = $0.033 per 130-sec song (practical view: ~$0.03).
-
Pro ($30 / 4,800 credits) → 4,800 ÷ 2 = ~2,400 songs (130 s) → ≈ $0.0125 per 32-sec or ≈ $0.025 per 130-sec song.
Notes: Credits are limits, not “wallet money”, and don’t roll over. Free/trials cap 3 × u-130/day. A-la-carte top-ups never expire.
Features that matter: stems, WAV, inpainting, and speed

Why creators upgrade: stems/WAV exports, inpainting & extend tools, and rapid two-result generations.
Most creators pay for output quality and editability, not just volume. Here’s what actually flips the value equation toward paid tiers.
- WAV download + Stems (vocals/bass/drums/other) are subscriber-only and DAW-friendly for proper mixing and mastering.
- Sessions workflow with Extend/Remix supports producer-style iteration (takes/comping feel) so you can evolve an idea without starting over.
- Inpainting & Extend fix sections and build full-length tracks; each step consumes credits per the math above (32-sec pair = 2 credits; “u-130” pair ≈ 4 credits).
- Uploads on paid tiers unlock more control (reference ideas, longer forms) and pair well with stems for post-work in a DAW.
- Speed & consistency: generation time varies with system load; paid tiers help you stay in flow when iterating multiple versions.
Oct 2025 update: feature names and availability can change—always verify in-app before a client session.
Commercial use, ownership & copyright considerations
Short answer: you can go commercial on paid tiers, follow the rules and keep clean provenance.
- You own the output you generate as long as it doesn’t include copyrighted material you don’t own or lack permission to use. Keep references and stems clean.
- Attribution: paid subscribers are not required to credit Udio (though appreciated). Free accounts must include attribution (e.g., “Created with Udio”).7
- Consent & likeness: if you’re echoing a distinctive voice or using reference audio, get proper permissions and avoid impersonation or brand IP.
- Distribution hygiene: keep a simple log (prompts, dates, renders), store stems/WAV and receipts—useful for disputes and client compliance.
- Industry backdrop: major-label lawsuits have targeted AI music providers. If you publish commercially, monitor outcomes and update contracts as needed.9
Always re-check the latest ToS/Guidelines in-app before releasing ad work, client deliverables, or distributed tracks.
Udio vs Suno pricing — which is cheaper for your workload?
Udio vs Suno — rough cost per finished song (Oct 2025) (Last checked: Oct 2025)
| Platform / Plan |
Price |
Credits / mo |
Songs / mo (±) |
Est. cost / song |
Notes |
| Udio Standard |
$10 |
1,200 |
~600 (u-130) |
≈ $0.0167 |
WAV/stems available (subscriber) |
| Udio Pro |
$30 |
4,800 |
~2,400 (u-130) |
≈ $0.0125 |
Best for volume |
| Suno Pro |
$10 |
2,500 |
~500 |
≈ $0.02 |
Annual ≈ 20% off |
| Suno Premier |
$30 |
10,000 |
~2,000 |
≈ $0.015 |
Annual ≈ 20% off |
Notes: Udio: 2 credits ≈ 1 u-130 song (because a 4-credit “u-130” prompt returns 2 outputs). Suno: ~500/2,000 songs per 2,500/10,000 credits (official). Figures are approximate and depend on redo/extend behavior. (Last checked: Oct 2025)
Both are affordable, but their credit models differ—so the “cheapest” depends on how you generate and how often you redo/extend.
Suno (2025)
- Basic: 50 credits/day (~10 songs).12
- Pro: $10/mo → 2,500 credits/mo (~500 songs).1011
- Premier: $30/mo → 10,000 credits/mo (~2,000 songs).1011
- Annual: ~20% off (Pro ≈ $8/mo; Premier ≈ $24/mo). Included credits don’t roll over; top-ups don’t expire but require an active subscription.10
Rough cost per full song (Suno):
- Pro: $10 / ~500 ≈ $0.02 per song
- Premier: $30 / ~2,000 ≈ $0.015 per song
Head-to-head (typical ~2-min songs):
- Udio Standard ≈ $10 / ~600 ≈ $0.0167/song vs Suno Pro ≈ $10 / ~500 ≈ $0.02/song.
- Udio Pro ≈ $30 / ~2,400 ≈ $0.0125/song vs Suno Premier ≈ $30 / ~2,000 ≈ $0.015/song.
When Udio “wins”: you want stems/WAV, benefit from two-result generations for A/B picks, and prefer tight edit workflows (inpainting/extend) in one tool. If your priority is ultra-fast in-song iteration, Suno’s editor can outweigh a small cost delta—choose by workflow, not price alone. Assumptions use official credit disclosures; your effective cost varies with song length and redo rate. (Last checked: Oct 2025)
Student & annual discounts
If you’re eligible, these shave real dollars off monthly cost.
Verdict: is Udio “worth it” in 2025?

If you value stems & editing, Udio shines; for volume, Suno wins
For creators who need editable, production-ready audio (stems/WAV) and iterative control (extend/inpaint), yes, Udio Standard is a sweet spot; Pro scales well for heavy users. If you strictly optimize for cost per finished song at high volume, Suno is leaner on price, especially annually. Either way, stay within copyright lines and consider a paid tier for friction-free commercial release.