Table of Contents
- Suno pricing 2025 at a glance
- More on AI Music Pricing & Rights (Nov 2025)
- How Suno pricing ties to credits, songs, and resets
- Suno pricing and commercial rights, what you can do with your songs
- Which Suno pricing tier creators actually choose
- Real cost per song—and what that means for your budget
- Suno pricing calculator, estimate credits and cost per song
- Suno pricing and credits, a hands-on test you can replicate
- Setup
- Run
- What to look for
- Suno pricing tips to stretch your credits further
- How to decide your Suno pricing tier in five minutes
- Suno pricing and model access, what you get beyond credits
- A brief note on policy and terms
- Wrapping it all into a simple move
Margabagus.com – Suno’s pricing matters because it decides how many finished songs you and I can release each month, how quickly we hit a paywall, and whether our music can be used in monetized projects. The free tier still grants 50 credits per day, which translates into roughly ten songs daily, while the paid tiers move you into monthly credit pools of 2,500 and 10,000. That structure creates very clear output ceilings and strong incentives for serious creators to upgrade. [2] On mobile, Suno’s Android listing reinforces the same idea in plain language: you can create 10 songs or beats per day at no cost, a simple metric that helps new users estimate practice volume before they ever pay for a plan. In most recent pricing references, entry-level paid plans sit at about $10 per month for Pro and around $30 per month for Premier in USD, with an advertised ~20% discount if you pay yearly, while credits are replenished monthly on the original purchase timestamp and bundled subscription credits do not roll over between cycles.[3][5][1]
As a creator who cares about predictable costs, I want pricing that turns cleanly into a cost-per-song number, and Suno’s credit system still does that. Fifty credits buy you about ten songs, which implies a working average of five credits per full track. That conversion makes it easy for you and me to treat Pro as roughly five hundred songs per month and Premier as roughly two thousand songs per month, then translate that into a concrete budget decision for clients, channels, and catalog goals, while always keeping in mind that heavy editing, retries, and longer pieces will push the real-world totals down a bit.
Suno pricing 2025 at a glance
Below is a practical comparison I use when advising creators on which tier to pick. Prices for Pro and Premier reflect Suno’s current marketing and in-app copy; always confirm live numbers on Suno’s Pricing page or inside the app because they are dynamic and can vary by region.
As of December 2025, plan names and credit amounts are confirmed in Suno’s Help Center and recent official articles; USD pricing can vary by platform and country. Always confirm the live amount on the Pricing page or in-app before purchase. [1][3][7]
| Plan | Monthly price | Credits | Approx songs | Commercial use | Rollover | Notes |
|---|---|---|---|---|---|---|
| Basic (Free) | $0 | 50 credits per day | ≈10 per day | No | Daily reset | Non-commercial; free tier runs v4.5-All. Android listing frames this as roughly “ten free songs per day,” which is a helpful rule of thumb for practice volume. [2][6] |
| Pro | $10 per month* | 2,500 per month | ≈500 per month | Yes | No rollover | Paid model v5; built for serious individual creators. Annual billing is typically ~20% off (≈$8/mo equivalent). Top-up credits don’t expire but require an active subscription to use. [1][3] |
| Premier | $30 per month* | 10,000 per month | ≈2,000 per month | Yes | No rollover | High headroom for power users and teams; uses the paid v5 model. Includes all Pro features plus full access to Suno Studio / DAW-style tools and the highest generation priority. Annual billing is usually ~20% off (≈$24/mo equivalent). [1][7] |
* Pro at around $10/month and Premier at around $30/month are consistent with Suno’s late-2025 comparison pages and multiple independent reviews; App Store / Play Store pricing can differ slightly by region, tax, and currency. Always verify the live price on Suno’s Pricing page or in-app before subscribing. [1][3][7]
Last checked: Dec 2025.
More on AI Music Pricing & Rights (Nov 2025)
How Suno pricing ties to credits, songs, and resets

Credits map, daily resets on Basic, monthly on paid plans
Suno’s credit design is intentionally simple. The free tier grants 50 credits per day, and Suno’s own messaging and help content still frame that as roughly ~10 songs/day, which implies that a typical full song costs about 5 credits on average. You can use that ratio to plan output: a 100-song month needs around 500 credits, while a 500-song month maps neatly to a full Pro allowance. [2]
Included subscription credits do not roll over to the next month. Top-up credits (bought on top of a subscription) are still described on Suno’s pricing page as credits that do not expire, but they require an active subscription to spend—if you pause or cancel, those top-ups are effectively frozen until you reactivate your plan. [1]
Timing still matters. Pro and Premier credits refill one month after your original purchase timestamp, not on a fixed calendar date. If you burn through your monthly credits early, paid accounts automatically fall back to the same 50 free daily credits pattern as Basic, which is usually enough for light touch-ups, smaller experiments, or sketches while you wait for the next renewal. [5]
Last checked: Dec 2025.
Suno pricing and commercial rights, what you can do with your songs

Commercial use applies to songs created on paid plans
If you want to monetize your tracks, you need to be on a paid plan at creation time. Suno’s help center is still explicit that Basic is non-commercial only, while songs created on Pro and Premier include commercial use—covering things like streaming distribution, monetized YouTube channels, client work, and direct sales. If you create songs while subscribed to Pro or Premier, you are treated as the owner of those songs with a commercial-use license, even if you later cancel. [4]
One subtle but important line: upgrading later does not grant retroactive commercial rights to songs you generated on the free Basic plan. Subscribing to Pro or Premier does not automatically re-license your old free-tier catalog; by default, those tracks remain non-commercial, with Suno only reserving the right to offer retroactive rights in specific edge cases. In practice, if a song matters for a release, you should plan to generate or re-generate it while your paid plan is active. [3]
Suno’s Terms of Service are the final word, and the pricing page clearly flags that commercial use is subject to additional limitations and future policy changes. After Suno’s late-2025 settlement with major labels, the company has also committed to tighter control over downloads and licensed models, which may further shape how commercial projects can use Suno output going into 2026. For client work, treat this like any other rights-sensitive asset: keep a copy of the relevant Terms, Knowledge Base articles, and plan details in the project folder, and document which account and plan were used for each deliverable. [9][1]
Not legal advice. Verify Suno’s current Terms of Service and licensing FAQs before delivery.
Which Suno pricing tier creators actually choose

Most creators land on Pro, heavy publishers go Premier
For most individual creators, I still see Pro as the natural fit because it matches a reliable weekly cadence. Two thousand five hundred credits translate to about five hundred full songs per month, which easily covers daily uploads, demo packs, and a reasonable round of alternates for clients or personal projects. For teams that publish compilations, deliver stems, or maintain multiple branded channels, Premier’s ten thousand credits are designed to prevent mid-month stalls and keep catalog work flowing without constantly watching the meter.
Community signals point in the same direction. In one informal poll on the Suno subreddit, most respondents split between Basic and Pro, with only a small minority sitting on Premier or stacking extra credits on top, which is exactly what you would expect from a landscape dominated by hobbyists, semi-pros, and a narrower band of heavy publishers. While it’s not an official dataset, it does track what many of us see in practice: a long tail of Pro users, a large free tier, and a relatively focused cluster of Premier users running high-volume catalogs. [8]
Real cost per song—and what that means for your budget
Because a typical full song maps to ~5 credits, you can still compute cost per song straight from the monthly price:
- Pro: $10 for 2,500 credits → ~500 songs → ≈ $0.02 per song in generation cost if you fully use the pool. For creators who monetize via volume (YouTube channels, TikTok sounds, content libraries), this is a predictable and very aggressive price point. [2][3]
- Premier: $30 for 10,000 credits → ~2,000 songs → ≈ $0.015 per song at full utilization, which makes more sense for labels, production teams, or anyone pushing out sustained weekly releases at scale. [2][7]
If you pay annually, the effective monthly price usually drops to around $8 for Pro and $24 for Premier, which nudges the per-song cost even lower—but only if your usage actually matches the credit ceiling.
The missing piece is utilization. If you leave credits on the table at month-end, your real cost per song climbs above those headline numbers. Because included credits don’t roll over, it’s smarter to set weekly song targets, watch how quickly you burn credits in the first month, and then right-size your tier (or switch between monthly and yearly) once you’ve seen real usage data. [1]
Last checked: Dec 2025.
Suno pricing calculator, estimate credits and cost per song
I use this quick calculator so you and I can turn Suno pricing into concrete monthly targets, estimate credits per song, and see the effective cost per track. Adjust the fields to match your cadence, from weekly upload plans to high volume release schedules, then copy the summary for your project notes.
Estimates only, confirm current Suno pricing and policies before purchase.
Suno pricing and credits, a hands-on test you can replicate

A repeatable one hour test to validate credits and resets
I like a practical test that any reader can run in about an hour. The goal is to confirm credit behavior and output cadence on your own account, rather than relying only on marketing copy.
Setup
- Create prompts for three genres you actually release (for example: synth pop, hard rock, ambient).
- For each genre, prepare two variants: one with detailed lyrics, one with style guidance only.
- Start on the Free plan if you want to validate the “~10 songs/day” envelope first, then repeat the same test on Pro (or Premier) to observe queue priority and how the monthly credit pool behaves.
Run
- Generate two songs per prompt set, then extend the strongest one in each genre. Log credits consumed after every generation, variation, and extend.
- On Free, your tally should line up with 50 credits/day ≈ 10 songs before you hit the daily ceiling and the counter stops for that day.
- On Pro (or Premier), you should see the monthly pool decrement from 2,500 or 10,000 credits respectively. [2][6]
What to look for
- Credit math. Expect roughly ~5 credits ≈ 1 full song, which matches Suno’s own “50 credits → ~10 songs” guidance. If you remix or extend heavily, you’ll see that effective cost per finished track creep up. [2]
- Reset timing. Free resets on a daily clock; Pro and Premier refill monthly based on your purchase timestamp, not on the 1st of the month—note the exact time so you can plan deadlines and delivery windows. [5]
- Commercial flag. Mark which outputs were generated under a paid subscription (Pro or Premier). Only songs created on a paid plan carry commercial-use rights for distribution and monetized uploads under Suno’s current policy. [4]
Last checked: Dec 2025.
Suno pricing tips to stretch your credits further
- Batch ideas, not guesses. Draft lyric templates, section markers, and reference notes outside Suno, then generate with intent. Cleaner prompts mean fewer throwaway generations and a much healthier credit pool over a full month.
- Favor extends for arrangement. Extending a strong section usually yields better cohesion than regenerating from scratch—fewer credits burned, tighter continuity across verses, hooks, and bridges.
- Schedule around refills. Pro and Premier refill monthly on your original purchase timestamp, not on the 1st of the month—plan big production sprints right after a refill and lighter edits near cycle end. If you hit zero, you fall back to 50 free credits/day, which is enough to finish small tweaks or sketch ideas while you wait. [5]
- Use top-ups strategically. Top-up credits are advertised as not expiring, but they still require an active subscription to use—so keep your plan active during periods when you actually intend to draw from that reserve. [1]
- Document license provenance. Label stems and masters with the plan status at generation time (Basic vs Pro/Premier) to avoid retroactive licensing confusion later. This matters for sync, client work, and any track that might be re-used in future campaigns. [3][4]
Last checked: Dec 2025.
How to decide your Suno pricing tier in five minutes
Choose Basic if you’re testing workflows, learning prompt “grammar”, or building a backlog of ideas for non-commercial content. The daily rhythm of ~10 songs (50 credits) keeps practice consistent with zero cost, but it is explicitly personal/non-commercial and has lower generation priority. [10][11]
Choose Pro if you publish several times a week, monetize on YouTube/streaming, or handle recurring music needs for clients. 2,500 monthly credits (~500 songs) matches an active solo creator or small creator-operator, and commercial use on songs created during your subscription checks the box most brands and platforms require. Monthly credits refresh at your purchase timestamp, and you fall back to 50/day if you exhaust the pool. [2][10]
Choose Premier if you operate multiple channels, run compilations, or support a small team that needs to generate at scale. The four-times credit pool and higher priority generations give you headroom so you don’t throttle creative flow mid-month. 10,000 monthly credits (~2,000 songs) supports sustained throughput for catalogs, libraries, and high-frequency release schedules. [2][10]
Planning tips: Included credits don’t roll over—steady weekly output beats end-of-month binges. Track how many credits you typically spend per week, then adjust up or down after one or two billing cycles. If you hit zero mid-cycle, remember you still get 50 free credits/day until your next renewal, which is perfect for sketches and light revisions while you wait. [1][3][5]
Last checked: Dec 2025.
Suno pricing and model access, what you get beyond credits

Paid plans help you access the latest models sooner
Suno’s platform keeps evolving, and paid plans don’t just buy you more credits—they typically unlock newer model versions sooner, queue priority, and early access to features like Suno Studio. The current pricing copy highlights Pro and especially Premier as the way to reach the latest and most advanced v5 model, with faster generation and more headroom for serious production work. Third-party reviews and community reporting around major updates echo the same pattern: if you care about audible deltas between model versions and want priority access as Suno rolls out licensed models after its 2025 label deals, treat that as another strong argument for choosing Pro (or Premier if you run a team). [3]
Last checked: Dec 2025.
A brief note on policy and terms
Before you sign off on client deliverables or long-term catalog deals, revisit two places. First, the Pricing page footer, which spells out how rollover and top-up credits really work—subscription credits don’t carry over between months, while paid top-ups don’t expire but still require an active subscription to spend. Second, Suno’s Terms of Service and rights/ownership FAQs, which were last revised in November 2025 and now sit alongside a fresh licensing deal with Warner Music Group that introduces stricter rules around downloads and upcoming licensed models for 2026. Keeping those links in your project notes (and exporting a PDF copy when you sign a contract) prevents messy arguments months later when someone asks where a specific hook or jingle came from and what rights you actually have. [1][9]
Not legal advice. Verify the live ToS and licensing pages before delivery.
Wrapping it all into a simple move

Share your plan in the comments, test the free daily credits, and pick the Suno tier that fits your cadence
If you publish a few times per week and want commercial rights, start with Pro. If your catalog or channel schedule needs more headroom, step up to Premier. If you only need practice material or personal background tracks, stay on Basic and lean into the daily rhythm of free credits. As the industry shifts toward licensed AI models and tighter download rules, revisit your plan once or twice a year to confirm that your tier still matches your release strategy and client work.
I’d love to hear your use case and how you apply credits week to week—leave a comment and share your workflow so we can learn from each other.
References
- Suno — Official Pricing page (plans, credit bundles, rollover rules, and top-up credits). ↩
- Suno Help Center — “What type of plan do I have?” (Basic 50 credits/day ≈10 songs, Pro 2,500 credits/month, Premier 10,000 credits/month). ↩
- Suno Help Center — “If I subscribe, can I distribute songs from my free plan?” clarifying that upgrading does not grant retroactive commercial rights to tracks made on Basic. ↩
- Suno Help Center — Rights & Ownership collection (“What is commercial or non-commercial use?”, “Do I have the copyrights to songs I made?”, “Does Suno own the music I make?”). ↩
- Suno Help Center — “What happens if I use all of my paid credits?” (monthly refill timing and fallback to 50 free daily credits). ↩
- APKMirror — Suno “AI Music & Songs” app listing quoting “10 free songs (50 free credits) per day” on Android. ↩
- Beatoven.ai — “Suno AI Review 2025: Is Suno AI Worth It? Pricing & Features” (free 50 credits/day, Pro/Premier yearly pricing at $8 and $24 with 2,500 and 10,000 monthly credits). ↩
- Reddit r/SunoAI — “Which Suno subscription tier are you?” community poll comparing Basic, Pro, Premier, and heavy-use tiers. ↩
- Reuters — “Warner Music Group settles copyright case with Suno for licensed AI music” (licensed models and download restrictions from 2026). ↩
- Poindeo — “Suno AI In-Depth Review (2025): The Ultimate Guide & Analysis” discussing freemium funnel, value for money, and which user types each plan suits. ↩
- Skywork — “Mastering Suno Prompts: The Ultimate 2025 Guide to AI Music Creation” with a late-2025 comparison table for Basic, Pro, and Premier (pricing ranges, credits, and commercial rights). ↩