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Plan |
Monthly price |
Credits |
Approx songs |
Commercial use |
Rollover |
Notes |
Basic (Free) |
$0 |
50 credits per day |
≈10 per day |
No |
Daily reset |
Great for learning and non-commercial drafts [2][6] |
Pro |
$10 per month* |
2,500 per month |
≈500 per month |
Yes |
No rollover |
Good for active solo creators and channels [2][3] |
Premier |
$30 per month* |
10,000 per month |
≈2,000 per month |
Yes |
No rollover |
Made for high-volume output and teams [2][7] |
Prices for Pro starting at $10 are noted by Suno’s help center. Premier at $30 is widely reported by independent trackers, confirm the live price on Suno’s official page before subscribing [3][7][1].
How Suno pricing ties to credits, songs, and resets

Credits map, daily resets on Basic, monthly on paid plans
Suno’s design is simple. The free tier grants fifty credits per day, and Suno’s own help article says this equals about ten songs, which implies that a single complete song typically consumes about five credits. You and I can use that ratio to plan output, for example a one hundred song month requires about five hundred credits.[2]
Credits included in your subscription do not roll over to the next month. Top-up credits, which you buy in addition to your plan, do not expire according to Suno’s pricing page, yet they still require that your subscription remains active to use them, so pausing a plan locks those top-ups until you reactivate.[1]
Timing matters. Pro and Premier credits refill one month after your exact purchase timestamp. Run out early and Suno falls back to the free pattern by granting the same fifty daily credits you see on Basic, which can tide you over if you are finishing small edits before renewal.[5]
Suno pricing and commercial rights, what you can do with your songs

Commercial use applies to songs created on paid plans
If you and I want to monetize our tracks, we need to be on a paid plan when we create them. Suno’s help center clarifies that Basic is for non-commercial use, while songs created on Pro and Premier include commercial use. That includes distribution on streaming platforms and monetized channels, for example YouTube, as well as direct sales, which unlocks common creator business models.[4]
One subtle but important line in the help center notes that upgrading does not grant retroactive commercial licensing to tracks made while on the free plan. If a song was generated on Basic, you cannot convert it to a commercial asset just by subscribing later. You need to generate while subscribed to secure the license position you want.[3]
Suno’s terms of service remain the final word on licensing conditions, and the pricing page itself flags that commercial use can carry limitations. For client work, I always keep a copy of the relevant terms in the project folder and document which plan the session used for each deliverable.[9][1]
Which Suno pricing tier creators actually choose

Most creators land on Pro, heavy publishers go Premier
For most individual creators, I see Pro as the natural fit because it matches a reliable weekly cadence. Two thousand five hundred credits translate to about five hundred full songs per month, which covers daily uploads, demo packs, and a reasonable round of alternates for clients. For teams that publish compilations, deliver stems, or maintain multiple branded channels, Premier’s ten thousand credits prevent mid-month stalls and keep work flowing.
Community signals point in the same direction. An informal poll on the Suno subreddit shows most respondents split between Basic and Pro, with a small minority on Premier, which is consistent with the output needs of hobbyists and small studios. While this is not an official dataset, it tracks what many of us see in practice, a long tail of Pro users and a narrower band of Premier users for intensive catalogs.[8]
Real cost per song, and what that means for your budget
Because a typical full song maps to five credits, you and I can compute cost per song using the monthly price.
-
Pro, ten dollars for two thousand five hundred credits, about five hundred songs, which yields about two cents per song for generation time. That is compelling for channels that monetize through volume.[2][3]
-
Premier, thirty dollars for ten thousand credits, about two thousand songs, which yields about one and a half cents per song if you fully utilize your pool. That is advantageous for teams that need sustained throughput, for example custom libraries or weekly releases at scale.[2][7]
The missing piece is utilization. If you leave credits on the table at the end of the month, your effective cost per song rises. Suno does not roll over included credits, so I coach teams to set weekly song targets and track usage, then right-size the tier after a month of actual data.[1]
Suno pricing calculator, estimate credits and cost per song
I use this quick calculator so you and I can turn Suno pricing into concrete monthly targets, estimate credits per song, and see the effective cost per track. Adjust the fields to match your cadence, from weekly upload plans to high volume release schedules, then copy the summary for your project notes.
Planned songs / month—
Credits needed / month—
Credits available—
Balance—
Max songs by credits—
Effective cost / planned song—
Effective cost / song at full utilization—
Top-up estimate—
Estimates only, confirm current Suno pricing and policies before purchase.
Suno pricing and credits, a hands-on test you can replicate

A repeatable one hour test to validate credits and resets
I like a practical test that any reader can run in one hour. The goal is to confirm credit behavior and output cadence on your own machine.
Setup
-
Create prompts for three genres you actually release, for example synth pop, hard rock, and ambient.
-
For each genre, prepare two variants, one with detailed lyrics and one with style guidance only.
-
Start on the free plan if you need to validate the ten songs per day envelope first, then repeat the same test on Pro to observe queue priority and monthly credits.
Run
-
Generate two songs per prompt set, then extend the strongest one. Log the credits consumed after each action. On free, your tally should align with fifty credits per day, about ten songs before the counter resets. On Pro, you should see the monthly pool decrement from two thousand five hundred.[2][6]
What to look for
-
Credit math. You should observe about five credits per complete song, which matches Suno’s free daily math of fifty credits yielding about ten songs.[2]
-
Reset timing. Free resets follow a daily rhythm, while Pro refills monthly on your purchase timestamp. Note the exact times in your log so you can plan deadline weeks without surprises.[5]
-
Commercial flag. Keep track of which outputs were generated under a paid subscription to preserve commercial rights for distribution and monetized uploads.[4]
Suno pricing tips to stretch your credits further
-
Batch ideas, not guesses. Draft lyric templates and structure markers outside Suno, then generate with intent. Cleaner prompts reduce throwaways, which protects your credit pool.
-
Favor extends for arrangement. Extending a strong section often delivers better cohesion than regenerating from scratch. You spend fewer credits while keeping thematic continuity.
-
Schedule around refills. Since Pro and Premier refill monthly on the purchase timestamp, schedule big sprints after refill and smaller edits near the end of cycle. If you do exhaust the pool early, Suno falls back to the free daily fifty to keep you moving on small tweaks.[5]
-
Use top-ups strategically. Top-up credits do not expire, yet they require an active subscription to use, so keep the plan active when you expect to draw from that reserve.[1]
-
Document license provenance. Label stems and masters with the plan status at the time of generation to avoid retroactive licensing confusion later.[3][4]
How to decide your Suno pricing tier in five minutes
Choose Basic if you are testing workflows, learning the prompt grammar, or building a backlog of ideas for non-commercial content. The daily rhythm of ten songs keeps practice consistent without cost.[2][6]
Choose Pro if you publish several times a week, monetize on YouTube or streaming, or deliver recurring music needs for clients. The monthly pool covers an active solo creator, and the commercial rights check the box most brands require.[3][4]
Choose Premier if you operate multiple channels, run compilations, or support a small team. The four-times credit pool provides headroom so you do not throttle creative flow mid-month. Many third-party trackers list Premier near thirty dollars per month, so price per song improves as your utilization approaches two thousand songs.[7]
Suno pricing and model access, what you get beyond credits

Paid plans help you access the latest models sooner
Suno’s platform evolves steadily, and paid plans typically unlock access to the latest model versions sooner, queue priority, and early features. Suno’s help center mentions plan options starting at ten dollars, and community reporting around major updates notes paid access for newer models. Treat this as another argument for Pro if you care about sound quality deltas across versions.[3]
A brief note on policy and terms
Before signing client deliverables, I revisit two pages. The first is the pricing page footer that spells out rollover and top-up rules. The second is terms of service for any commercial limitations. Keeping links in your project notes prevents confusion months later when someone asks where a specific jingle came from.[1][9]
Wrapping it all into a simple move

Share your plan in the comments, test the free daily credits, and pick the Suno tier that fits your cadence
If you publish a few times per week and want commercial rights, start with Pro. If your catalog or channel schedule needs more headroom, step up to Premier. If you only need practice or personal background tracks, stay on Basic and enjoy the daily rhythm. I would love to hear your use case and how you apply credits week to week, leave a comment and share your workflow so we can learn from each other.